|
|
|
|
|
|
Download Link:
The story that began with SnakeCraft continues with MeteorDefence. So what happened after SnakeCraft? First, we sent the application, which had moved from "Draft" status, to "Closed Testing," and then 14 days later, we sent it for "Production" approval. If it's accepted, your application is listed on the Google Play Store. We succeeded twice, and both SnakeCraft and MeteorDefence were listed on the Store. It hasn't even been a week yet, but how much did we earn from the first game? Excluding the money from testers testing, we've earned a pittance. Anyway, this is a bit of a dystopian piece. Let's talk a little about our new game. The game's description is as follows:
"Judgment Day has arrived. The rich have boarded spaceships and left the planet. The poor are left to face their fate. Now those who remain must make a magnificent finale. But the end is inevitable. Defend your planet against deadly meteors."
Of course, we're talking about a dystopian universe here! In this universe, the planet has reached its end, and meteors have begun to rain down from the sky. Those who remain believe that while there's no escape from the end, they can make it brighter. This belief eventually turns into resistance against nature, but of course, there's no escape from the end.
I tried to visualize this scene in the game. You have air defense systems and you try to destroy as many meteors as possible. The meteors speed up and multiply over time. As you destroy meteors, you build fortifications with the resources you obtain, and your health constantly increases. I wanted to give you a little hope here because even though your health reaches high values, it will eventually be 0! Of course, if you close the game before it's finished, that's another story.
The game offers about 10 minutes of gameplay with normal gameplay. You might see a one-time ad when you start the game, but you won't encounter any ads in the rest of the gameplay. Whether this will change later is another matter; it won't be like the government reducing the state contribution to the private pension scheme from 30% to 20%. I think I prefer slightly stricter policies regarding reliability. At the start of the game, you can choose your weapon power. This power allows you to fire more shots per second. You can also upgrade it to defend yourself until your arms and legs ache – the choice is yours. The most important part is that you fire by tapping the touchscreen.
So what happens next? Finally, I'll release another puzzle game. I'll see what happens after that depending on the situation.



